/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __SURFACE_HPP__
#define __SURFACE_HPP__

#include <SDL/SDL.h>
#include "Color.hpp"
#include "Rect.hpp"

namespace Thing
{
    namespace Video
    {
        class Surface 
        {
        public:
            friend class VideoManager;

            Surface(SDL_Surface *s = NULL) : 
                _surface(s) {}

            Surface() { delete _surface; }
            
            void SoftRender() { SDL_Flip(_surface); }
            void HardRender() { SDL_UpdateRect(_surface, 0, 0, 0, 0); }

        private:
            SDL_Surface     *_surface;
            Geometry::Rect   _rect;
            Color            _color;
        };
    }
}

#endif /* __SURFACE_HPP__ */
